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I just happened to have a homemade dump of the disc clogging my harddrive so I thought why not try this?

[spoiler=Preface]
There may or may not be more in the future, I can probably get some audience people but given that I can't work with models there won't be any more complex stuff ever.
I got these by using Ninja Ripper on Dolphin (32 bit! I also had to find an old version because the game wouldn't run on the newest one, weird). Either way so here I have textures in .PNG and models in .OBJ and .DAE, both converted with Noesis. I guess the .OBJ should actually have an .MTL to go with it but Noesis just put the texture path inside the file and I don't know how to do things so uhm yeah I thought maybe someone here would know what's up. I also have no idea how to get those other maps into the files (bump and reflection - I'm not even sure what the other gradient one is supposed to be) and I guess that may also be out of those format's capabilities? They shouldn't be too hard to add manually though so I just put them in there.
Uhm, in case there's anything I should do, I have Blender and 3DS Max but can't work with either one.
Okay I guess that's all for now ^^"
[/spoiler]


Mario Strikers Charged on tMR

I used to have all the icons here, but the new website is so different I'd have had to re-link them manually. Blame the new website, not me :-(
you definitely need an .MTL with it, or the .OBJ won't be able to keep its texture assignment data or something idr atm. near the top under "library images" and "Image 1", "Image 2" etc., just erase the folder path/s, leaving only the texture name and .png.
Found out that the advanced option "-objmtl" makes Noesis create one, so it's in there now!
I was sure I eliminated all absolute paths, though?

PS: Added the bump map to the MTL manually.
Everything seems correct, so I have uploaded it. Smile
yay, now Previous has submitted to all Resources too~ Big Grin
some good progress here, I hope to see more.
Please do more. Big Grin
Mario anything makes me happy.
(03-30-2013, 05:39 PM)Mighty Jetters Wrote: [ -> ]yay, now Previous has submitted to all Resources too~ Big Grin

To be honest that's the only reason why I did this.



(03-30-2013, 09:34 PM)Tonberry2k Wrote: [ -> ]Please do more. Big Grin
Mario anything makes me happy.

I don't have a Mario and I wouldn't expect to get him, but here's Birdo from the audience. The audience models are all quite simple and not super confusing.

[Birdo]

Alternate white palette included.

This time, I just supplied an .OBJ exported from 3ds Max without using Noesis as that somehow messes up textures. At first I thought it was 3ds Max doing something wrong, but importing the models into Blender tells me that it is more likely that Noesis is at fault here. Dunno! Either way, I hope the .OBJ is fine and doesn't need any additional care this time (if it does, just tell me and I'll see what I can do so the next ones are fine).
I love models like that. The low poly, weirdly colored ones that are just sorta... there.
Yes, these somehow have their very own charm.

Here's the rest of the audience (at the very least of what I had in the dump):
[Goomba, Noki, Shy Guy, Toad, Ukiki]

Toad comes with an alternate yellow palette.

Also for everyone who's always wondered about Shy Guys under their mask and hood...
[spoiler=Shy Guy's Mystery][Image: qqNRXdF.png][/spoiler]
Unfortunately your links are bring me to a Error (404) message. Blank
Whoops, my bad - I just copy-pasted the preview image link everywhere and renamed the files, but I forgot to change from .png to .zip... fixed! ^^"

I'm currently playing around with lights in order to get nicer looking preview images (since that "black stripe shading" is rather hideous), I'll update those later!



I updated he icons, here are the new ones for Birdo, too.
[up]
OK, now the models are up.
Yay! Genki ^_^

You've used the old icons, though. It's not a big deal and can be left as it is, but if they could be replaced with the new ones, that'd be sweet! Shy

[icons]
Previous, you're an editor, you could fix that yourself. Tongue
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