06-04-2012, 02:22 PM
Pages: 1 2
06-04-2012, 06:43 PM
material editor
in diffuse slot:
falloff (not bitmap)
in the black material slot, put the diffuse bitmap.
in the white material slot, put the falloff bitmap.
change the perpendicular/parallel setting to fresnel<--- IMPORTANT
you should now have this specular hair effect
if not, switch the bitmaps. i cant remember which bitmap went where
in diffuse slot:
falloff (not bitmap)
in the black material slot, put the diffuse bitmap.
in the white material slot, put the falloff bitmap.
change the perpendicular/parallel setting to fresnel<--- IMPORTANT
you should now have this specular hair effect
if not, switch the bitmaps. i cant remember which bitmap went where
06-05-2012, 04:24 PM
(06-04-2012, 06:43 PM)alexmach1 Wrote: [ -> ]material editor
in diffuse slot:
falloff (not bitmap)
in the black material slot, put the diffuse bitmap.
in the white material slot, put the falloff bitmap.
change the perpendicular/parallel setting to fresnel<--- IMPORTANT
you should now have this specular hair effect
if not, switch the bitmaps. i cant remember which bitmap went where
Worked.
![[Image: sonicupreview.png]](http://img19.imageshack.us/img19/8675/sonicupreview.png)
06-05-2012, 11:20 PM
you can also use the color slider on the falloff material to make the effect stand out more instead of using fresnel, since fresnel fails most of the time.
06-25-2012, 06:28 PM
Is this a bump? *prays it isn't*
Could someone detail that tutorial for me? Please?
Could someone detail that tutorial for me? Please?
06-25-2012, 06:32 PM
(06-25-2012, 06:28 PM)josh98 Wrote: [ -> ]Is this a bump? *prays it isn't*
Could someone detail that tutorial for me? Please?
once i can use 3ds max again, ill PM you a picture tutorial.

06-25-2012, 06:59 PM
Okay, thanks! 
*content so I will not get all crayzee*

*content so I will not get all crayzee*
06-25-2012, 07:53 PM
Don't worry, it hasn't been a month so it doesn't count as bumping. 

06-26-2012, 03:18 PM
Rather post it here, because I don't seem to understand the second solution.
06-26-2012, 05:54 PM
ill be able to get one in around friday/saturday, and by walking around my house i found a perfect example to show the effect 

06-30-2012, 01:12 PM
here ya go. its a bit weird and i dunno if its easier to understand, but it covers the basics.
it gives the model a white outline, giving the illusion of peach fuzz or edge specular.
[spoiler=goddangit it jpeg'd]
[/spoiler]
this effect is good for a lot of things, as long as you have the imagination for it. i used a fruit as an example.
tahdah
![[Image: DPv2h.jpg]](http://i.imgur.com/DPv2h.jpg)
it gives the model a white outline, giving the illusion of peach fuzz or edge specular.
[spoiler=goddangit it jpeg'd]
[/spoiler]this effect is good for a lot of things, as long as you have the imagination for it. i used a fruit as an example.
tahdah
![[Image: DPv2h.jpg]](http://i.imgur.com/DPv2h.jpg)
07-01-2012, 10:23 PM
Okay, on the last instruction, how do I get the falloff map on the bottom box? That is the only thing I cannot figure out.
07-02-2012, 01:01 AM
(07-01-2012, 10:23 PM)josh98 Wrote: [ -> ]Okay, on the last instruction, how do I get the falloff map on the bottom box? That is the only thing I cannot figure out.
same way you got the diffuse map on the diffuse slot

click the bottom box, select bitmap, find the texture file, load
07-02-2012, 01:35 PM
*gasp* It worked!
Thanks very, very much Alexmach1! 
Thanks very, very much Alexmach1! 
07-02-2012, 06:45 PM
How would I increase the falloff region?
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![[Image: chr_sonic_body01_fal.png]](http://o.aolcdn.com/hss/storage/fss/59d89209878d0c9120a3759a9e3b6db/chr_sonic_body01_fal.png)