What? I'm not sure if you read my post properly, I'm saying that the characters are solid, not semi-transparent like what Avegaille saw in Photoshop.
I know, I'm just saying as advise for others, but I guess in that case you've got no problems!

Haven't updated in a while... OTL...
Small update but yeah...
DS -> Inazuma Eleven 2: Fire/Blizzard -> 2D Maps
Urgh, some of them are actually copies of other images, but they have their own individual file numbered from 108-148 hence why this huge...

The developers can probably do that because they have enough space. It's also easier to set the teleports.
Here is a version without the duplicates:
http://i.minus.com/im3MSdY3p2HRE.png
Sometimes you have 20 files which are identical, but I think it's enough to use just one of them for the sheet.
(05-21-2012, 05:58 AM)Davy Jones Wrote: [ -> ]The developers can probably do that because they have enough space. It's also easier to set the teleports.
Here is a version without the duplicates:
http://i.minus.com/im3MSdY3p2HRE.png
Sometimes you have 20 files which are identical, but I think it's enough to use just one of them for the sheet.
Amazing, thanks for doing this...

I would have problems if I did it myself cause I tend to get dizzy staring at the same things and I might delete something that isn't... supposed to be deleted... xD

Way to go, it's up! You'll see it in my next update in a few minutes.

Sorry guys busy and all, I might not update until I finish all the games I bought for the 3DS and speaking of which, I'm accessing the forums via 3DS. I still have some more IE stuff that needs compiling so let's see if I can do some minor updates.

Also the 3DS uses the mobile view which is good.