06-13-2010, 05:19 AM
06-13-2010, 05:23 AM
The eyes look pillowshaded, the outline is really jagged. And the whole sprite is like 2 shades.
Try fixing those up. Also the legs don't look all that natural, but you can work on your anatomy later..
Try fixing those up. Also the legs don't look all that natural, but you can work on your anatomy later..
06-13-2010, 05:51 AM
I see what you mean about the eyes, and i can fix that, but im not sure how to fix the outline.
06-13-2010, 05:52 AM
Looks good so far
He needs to look scaly though
He needs to look scaly though
06-13-2010, 06:41 AM
(06-13-2010, 05:51 AM)Tea Wrote: [ -> ]I see what you mean about the eyes, and i can fix that, but im not sure how to fix the outline.
neither am i really, hence why i didn't explain it. But i know there are people here who do. it's kind like, not every pixel of the outline has to be solid black, that way it will look smoother. i don't remember the ins and outs of it but i'm sure someone will explain it better.
06-13-2010, 06:46 AM
Ok, ill try something.
06-13-2010, 12:06 PM
just to give you some ideas on the outline
http://www.natomic.com/hosted/marks/mpat/softening.html
you could also add some anti-alias on the outline, but I wouldn't go too heavy with it
http://www.natomic.com/hosted/marks/mpat/softening.html
you could also add some anti-alias on the outline, but I wouldn't go too heavy with it
![[Image: lizurd.png]](http://img12.imageshack.us/img12/5999/lizurd.png)