04-14-2010, 07:21 AM
(04-14-2010, 07:20 AM)Lemon Wrote: [ -> ]Why? It's the truth.
Most edits are lazy and horrendous looking.
Actually MFGG sprite edits are really cool
(04-14-2010, 07:20 AM)Lemon Wrote: [ -> ]Why? It's the truth.
Most edits are lazy and horrendous looking.
(04-14-2010, 07:32 AM)Lemon Wrote: [ -> ]Do we even allow edits these days?
(04-14-2010, 07:35 AM)Yutaka Wrote: [ -> ]It depends how much of an edit they are. I have a Sonic Advance edit up, but it was so edited the hell out of that it may as well have been custom.

(04-14-2010, 07:53 AM)Yutaka Wrote: [ -> ]http://spriters-resource.com/custom_edit...heet/18283
To the OP:
The best advice I can give you right now is to try something custom. Do something very simple at first and gradually work your way up to more complex sprites.
(04-14-2010, 09:18 AM)TomGuycott Wrote: [ -> ]Mr M., you need to eat shit and die. Go crawl under a rock and stay there.
Rockman64, you may not find the most caring audience in the world for sprite edits, let alone a Mario edit, but I can guarantee you right now the second you take Mr Masturbation's advice you are going to crash and burn. Trying to edit a M&L sprite is like a death sentence for spriting, and if you are asking for some help for the original mario sprites, that means that M&L would be excessively difficult by comparison.
To be honest, the edit of 8-bit Mario is pretty refreshing. One thing I notice right away is that one animation in the Jump Punch row is touching the Get Up row. I can't tell how they animate right now because I have to go to work. x-x Maybe I'll take a closer look later.
(04-14-2010, 09:33 AM)Lemon Wrote: [ -> ]Because he's right?